Experimental can easily act as a slow-burn theme that goes well with just about any other theme, especially ones built around slower, control playstyles
As for the Trap Cards, Archfiend's Ghastly Glitch and Dogmatika Puinishment provide more ways remove cards from the field to help trigger the second effect of Labrynth Labyrinth, either by destroying or bouncing monster cards
Ritual, Pendulum, and Extra Deck monsters will always have at least two Categories, such as Xyz/Effect like Dark Rebellion Xyz Dragon , or Pendulum/Normal like Dragonpulse Magician
It lacks the target text on the bottom, which is bank, but thats a lot of surveilling, which is way better than a lot of scrying
You can do this by updating the photos, maybe adding a new close up, or taking a better angle